CALL FOR
PARTICIPANTS
Haptic InterFace
2012
The Wearables Lab* is pleased to announce Haptic InterFace 2012: a
new challenge for designers, artists, developers and creative practitioners
who want to come face to face with the unexpected and new. This event will
take place from November 10th to 20th, 2012.
Professionals and creative thinkers from a range of backgrounds are invited
to engage in an innovative trans-disciplinary laboratory that explores the
borders and intersections of art, science and technology.
Our aim is to develop new ideas in relation to the body through the
creative use of materials and praxis. Haptic InterFace considers an
intermediary zone; not clearly part of the body (the intimate-self) or of
the public (the communal-self) it can be viewed as a space of depth rather
than surface. The affordances** of the body may undermine and even revise
existing practices of embodiment and lead to new processes for navigating
the alternative geographies of post-modernity. As our societies are
increasingly reliant on technology, what becomes obvious is the unique
contribution that corporeal experience plays in creativity, and creativity
plays in research. Scholarship in art creation is equal to that in
scientific research. Art creation in some cases may also be the result of
research.
Hong Kong is an ideal location to explore new research paradigms. As
a high-density and hi-tech urban centre, it has a long history as a site of
multi-cultural engagement and is a rapidly growing centre for the arts.
In close proximity to Shenzhen, the Wearables Lab has easy access to
diverse and affordable materials and high-technology components as well as
production facilities.
This is an un-conference-style event that is participant-driven.
Participants will be encouraged to mash-up materials and technology and to
find ways to let innovation happen in real-time. The underlying hypothesis
is that an ethos of collaboration and real-time feedback may generate
effective and engaging research environments, blending haptic and cognitive
praxis with play.
* The Wearables Lab is a research hub at the Academy of
Visual Arts, Hong Kong Baptist University.
** An affordance is a quality of an object, or an
environment, which allows an individual to perform an action.
How to apply:
As there are a limited number of places available, selection is based on
quality of previous work and creative capacity to contribution to the
overall group.
Please submit images of your work (max 10), a short biography
and a covering letter stating why you wish to be involved
not later than 1st August 2012.
The participants will be invited to make a 10-minute presentation about
their practice to HKBU students and the general public during the event.
Prototypes/concepts will be exhibited in the Haptic InterFace
exhibition at the end of the 10-day un-conference. It is anticipated that
the resulting works should be finished within 12 months.
Cost:
3000 HK$ (aprox. US$ 385) includes 10 days workshop, a materials budget,
basic meals. The cost helps subsidize the expenses of this non-profit
event.
Limited UGC funded places are available to outstanding candidates.
Some subsidised or billeted accommodation is available.
For application submission or any enquiry, please contact us: katia@hkbu.edu.hk or
(852) 3411 8196.
Haptic InterFace exhibition
The un-conference will run parallel with the Haptic InterFace
exhibition November 21st – December 16th at the Koo
Ming Kwon Exhibition Gallery, Hong Kong. It will feature
art/design/multi-media work in the form of body-related objects from
leading artists and designers around the world. Concepts and prototypes
developed in the Wearables Lab will be added to the core exhibition at the
end of the un-conference.
Who will be in there
· ANDERSEN, Kristina
(Wearable Computers, Netherlands). Studio for Electro-Instrumental Music
(STEIM) and Founding Research Fellow of the Research Institute in the
Converging Arts & Sciences (ICAS) at the University of Greenwich.
· CHUNG, Bryan
(Interactive Multimedia, Hong Kong). Interactive Media Consultant and
Assis. Prof. at HKBU.
· FLANAGAN, Tricia
(Wearables and Public Art, Hong Kong). Wearables Lab Director and Assis.
Prof. at HKBU.
· FUKS, Hugo
(Computer Science, Brazil). Head of the Groupware Research Group and Assoc.
Prof. at PUC-Rio.
· GILGEN, Daniel
(Intermedia Design, Germany). Intermedia Design Fachhochschule Trier -
Hochschule fuer Technik, Wirtshaft und Gestaltung at University of Applied
Science.
· HO, Siu Kee
(Sculpture, Hong Kong). Assoc. Prof. at HKBU.
· JAMES, Johnathan
(Print as object, Australia). Printmaker/Stylist and Lecturer School of
Drama Fine Art and Music, Faculty of Education and Arts at Newcastle
University.
· KOCHHAR-LINDGREN,
Kanta (Choreography, USA) Assoc. Prof. at the School of Interdisciplinary
Arts and Sciences at University of Washington Bothell.
· SHAW, Elizabeth
(Jewellery and Small Objects, Australia). Acting Convenor of Fine Art at
Queensland College of Art Griffith University.
· TILBURY, Nancy
(Fashion design, wearable technology) Studio_XO, London, UK.
· VEGA,
Katia(Computer Science, Brazil) Researcher at the Groupware Research Group,
PUC-Rio.
· WILDE, Danielle
(Interactive Multimedia, Australia). Visiting Research Fellow at Exertion
Games Lab at RMIT University and Prime Minster’s Australia Asia Research
Scholar at The University of Tokyo in 2011.
Sponsors:
If you are interested in being one of our sponsors, please contact katia@hkbu.edu.hk
or (852) 3411 8196 .
|